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Re: Project: Nuklear LORD Wiki

Postby Walker on Fri Feb 25, 2011 9:02 pm

I didn't change the chart, but I just appended a note at the end about Cyclops Warrior. I also added a note about which creatures appear on multiple levels.
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Re: Project: Nuklear LORD Wiki

Postby naLLe on Sat Feb 26, 2011 3:33 am

Walker wrote:I didn't change the chart, but I just appended a note at the end about Cyclops Warrior. I also added a note about which creatures appear on multiple levels.

Monsters (on 5-12) that appear on multiple levels:

Level 12:
Dark Elf, Evil Hobbit, Purple Monchichi, Two Headed Rotwieler
Level 11:
Dark Elf, Evil Hobbit, Purple Monchichi, Gath The Barbarian
Level 10:
Black Sorcerer, Evil Hobbit, Purple Monchichi, Gath The Barbarian
Levels 9, 8, 7:
Bone, Evil Wood Nymph, Purple Monchichi, Gath The Barbarian
Level 6:
Evil Wood Nymph, Fedrick The Limping Baboon, Gath The Barbarian
Level 5:
Evil Wood Nymph, Fedrick The Limping Baboon, Rude Boy

And the correct list of all monsters on levels 1-12:
Spoiler! :
Level 1:
Bran The Warrior
Wild Boar
Small Bear
Evil Wretch
Small Thief
Ugly Old Hag
Old Man
Rude Boy
Large Green Rat
Large Mosquito

Level 2:
Brorandia The Viking
Huge Bald Man
Green Python
Wild Man
Senile Senior Citizen
Gath The Barbarian
Bent River Dryard
Membrain Man
Fedrick The Limping Baboon
Old Man
Rude Boy

Level 3:
Winged Demon of Death
Black Owl
Modbid Walker
Bone
Muscled Midget
Headbanger Of The West
Lazy Bum
Red Neck
Two Headed Rotwieler
Old Man
Large Green Rat
Rude Boy

Level 4:
Huge Black Bear
Young Wizard
Mud Man
Dark Elf
Death Dog
Evil Hobbit
Short Goblin
Death Jester
Weak Orc
Evil Wood Nymph
Old Man

Level 5:
Silent Death
Bald Medusa
Misfit The Ugly
Trojan Warrior
Black Alligator
Pandion Knight
Jabba
George Of The Jungle
Clancy, Son of Emporor Len
Evil Wood Nymph
Fedrick The Limping Baboon
Rude Boy

Level 6:
Belar
Black Soul
Satans Helper
Huge Stone Warrior
Iron Warrior
Screaming Zombie
Raging Lion
Wild Stalion
Empty Armour
Evil Wood Nymph
Gath The Barbarian
Fedrick The Limping Baboon

Level 7:
Goliath
Swiss Butcher
Night Hawk
Emporer Len
Massive Dinosaur
Wicked Wombat
Angry Liontaur
Goblin Pygmy
Fallen Angel
Bone
Evil Wood Nymph
Purple Monchichi
Gath The Barbarian

Level 8:
King Vidion
Rundorig
Screeching Witch
Death Knight
Fire Ork
Lord Mathese
Werewolf
Wans Beast
Baby Dragon
Bone
Evil Wood Nymph
Purple Monchichi
Gath The Barbarian

Level 9:
Earth Shaker
Scallian Rap
Rentakis Pet
Apeman
Gwendolens Nightmare
FrankenMoose
Pink Elephant
Ernest Brown
Hemo-Glob
Bone
Evil Wood Nymph
Purple Monchichi
Gath The Barbarian

Level 10:
Sweet Looking Little Girl
Toraks Son, Korak
Floating Evil Eye
Death Dealer
Slock
Brand The Wanderer
Tiger Of The Deep Jungle
Adult Gold Dragon
Black Sorcerer
Evil Hobbit
Purple Monchichi
Gath The Barbarian

Level 11:
ShadowStormWarrior
Mountain
Sheena The Shapechanger
White Bear of Lore
Madman
Shogun Warrior
Gorma The Leper
Ables Creature
Vegetable Creature
Dark Elf
Evil Hobbit
Purple Monchichi
Gath The Barbarian

Level 12:
Mutated Black Widow
Corinthian Giant
Black Unicorn
Cyclops Warrior
The Mighty Shadow
The Wizard of Darkness
Black Warlock
Humongous Black Wyre
Kal Torak
Dark Elf
Evil Hobbit
Two Headed Rotwieler
Purple Monchichi
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Re: Project: Nuklear LORD Wiki

Postby Walker on Sat Feb 26, 2011 12:13 pm

Ah, yes, you're right, now that I think more about it.

Rude Boy and his 7 gold output is the bane of my level 1-5 experience.
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Re: Project: Nuklear LORD Wiki

Postby naLLe on Thu Apr 14, 2011 12:51 pm

Nuklear LORD Wiki wrote:Apart from the bonus Forest Fight per child, the children you have can also attack your enemy, get killed, and the enemy ends up with 1/2 its Hit Points. This is particularly useful when fighting the Red Dragon, however the chance of it happening at any time is not great, and it doesn't happen at all until you have 6 children or more.

I changed that number from 6 to 7 that is correct.

Edit: HOTT gives you +20% HP, not +15%
Edit2: Removed all the monsters that don't exist in version 4.00a.
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Re: Project: Nuklear LORD Wiki

Postby the mystical one on Thu Apr 14, 2011 2:58 pm

I would leave all the 'non-existent' monsters, but put an note that the don't appear (and that cyclops warrior appears on level 12 due to a bug)
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Re: Project: Nuklear LORD Wiki

Postby injektilo on Thu Apr 14, 2011 6:40 pm

naLLe wrote:I changed that number from 6 to 7 that is correct.

Nice work, but how in the hell do you know that? :shock:
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Re: Project: Nuklear LORD Wiki

Postby Walker on Thu Apr 14, 2011 7:14 pm

If you're editing the wiki, you should add an entry of yourself to the players section.
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Re: Project: Nuklear LORD Wiki

Postby injektilo on Thu Apr 14, 2011 7:19 pm

Walker wrote:If you're editing the wiki, you should add an entry of yourself to the players section.

Actually I don't think we should. We added a bunch of them at the start and I've been considering removing them all. They don't really add anything and I feel the wiki should be just about the game.

I'm happy for someone to tell me this is wrong however.
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Re: Project: Nuklear LORD Wiki

Postby Neon on Thu Apr 14, 2011 7:41 pm

yeah, the player section is hilariously obsolete now. and it doesn't really add anything.
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Re: Project: Nuklear LORD Wiki

Postby Eliim on Thu Apr 14, 2011 8:15 pm

injektilo wrote:
Walker wrote:If you're editing the wiki, you should add an entry of yourself to the players section.

Actually I don't think we should. We added a bunch of them at the start and I've been considering removing them all. They don't really add anything and I feel the wiki should be just about the game.

I'm happy for someone to tell me this is wrong however.

This is perhaps the one time where I'd say 'Go unilateralism!' I'm all for this motion.
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Re: Project: Nuklear LORD Wiki

Postby naLLe on Fri Apr 15, 2011 12:42 am

injektilo wrote:
naLLe wrote:I changed that number from 6 to 7 that is correct.

Nice work, but how in the hell do you know that? :shock:

I know lot about this game, it's a kind of hobby to research lord. I also had 8 kids in test realm (round 40 I think) and they kept dying until there were 6 left. :)

the mystical one wrote:I would leave all the 'non-existent' monsters, but put an note that the don't appear (and that cyclops warrior appears on level 12 due to a bug)

Good idea, perhaps better one than just removing them. I'll make the change when I edit next time. (I was too lazy to fix that about cyclops, just changed incorrect numbers here and there and removed those monsters yesterday)

I'm not sure did I do something wrong, but those changes I made are not there anymore. I can see them in page history and no-one has edited after me, but when I open those pages they look exactly same as they were before I edited them. :ehh?:
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Re: Project: Nuklear LORD Wiki

Postby the mystical one on Fri Apr 15, 2011 7:21 am

Weird.

I've also mentioned before that you need more than 6 kids to have them start sacrificing themselves for you.

Man, that sounds horrible.
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Re: Project: Nuklear LORD Wiki

Postby Valkyrie on Fri Apr 15, 2011 2:30 pm

I seem to have known for years that 7 was the magic child-sacrificing number, so I know it's been discussed somewhere here before. But tmo's "more than 6" could easily have gotten truncated to "6" in the process of writing up the wiki. Yay for more people who are knowledgeable.
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Re: Project: Nuklear LORD Wiki

Postby Walker on Sat Jun 04, 2011 9:23 pm

The wiki has just been added to the "more" tab. This makes it more convenient for access, imo. :)! to tmo.
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Re: Project: Nuklear LORD Wiki

Postby Kathy on Sun Jun 05, 2011 1:45 pm

So I was going to edit in all the average things on the [url=http://nuklearlord.wikia.com/wiki/Forest_monsterForest_monster page[/url], but then I realized I have no idea whatsoever which monsters are rare/nonexistant/only appearing on different levels/whatever..

And here I thought I could actually help out without having played the game for years and years D=
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Re: Project: Nuklear LORD Wiki

Postby Walker on Sun Jun 05, 2011 2:25 pm

Yeah, somebody needs to go through and fix that chart so that it shows all the creatures that actually appear on each level and not what creatures are theoretically supposed to appear. Then calculating averages is easy since all creatures that can appear are equally likely to appear (I think).

Edit: Come to think of it, averaging HP and STR is pretty meaningless, but the average gold and exp is crucial.
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Re: Project: Nuklear LORD Wiki

Postby the mystical one on Sun Jun 05, 2011 6:41 pm

Sorta.

20% chance of an event.

If not an event.. there is an.. 1 in 6 chance of it being a lower level monster (which is supposed to be a random monster from any level that is lower than or equal to the player's level, but.. .doesn't seem to do that and I don't know why), otherwise it's a same-level monster, from monster index 1-10 of that level (except level 12, which is cyclops warrior or one of the first 9 from level 12...)
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Re: Project: Nuklear LORD Wiki

Postby Kathy on Wed Jun 08, 2011 1:26 pm

Wellp, all averages added now thanks to tmo, what was already there and that list of monsters naLLe posted earlier.

Someone should double-check to make sure I didn't typo any of the numbers. Yeah.. go do that :D
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Re: Project: Nuklear LORD Wiki

Postby injektilo on Wed Jun 08, 2011 6:17 pm

Awesome work Kathy and whoever else is making changes at the moment! Keep up the good work!

I might go back and collate a to-do list like we used to have, so people wanting to help have an idea on what needs to be done.
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Re: Project: Nuklear LORD Wiki

Postby Ugly Duckling on Fri May 10, 2013 2:50 am

I just noticed this topic...

One thing I might have missed on the LORD Wiki is a chart or article that shows the charm needed to successfully flirt with Violet. I have trouble remembering it and it would be useful to the information the Wiki is supposed to provide. Maybe it is in there somewhere...but I didn't find it.
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