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Walker wrote:Yeah, same here. I was bored one night and thought "what was that game I played in the computer lab in middle school? Legend of the Red Dragon? I wonder if I can find that game anywhere." And then I found Nuklear. I didn't even realize the game was based so heavily on the mmo component. In middle school, mostly just grinded in the forest and never got beyond level 9; once in a while there would be people to kill, but they never gave me a lot of exp. Wow, it's just 5 more days until my one year anniversary of finding this site.
Dazhbog wrote:I never got past level 6 because I never sent in $20 to the local BBS, which would not let you access the whole game without that donation. But I remembered thinking the game was fun.
Dazhbog wrote:Maybe enforcing conditions for strictly competitive play does drive some people away. But for my own part, now that I'm no longer in seventh grade, the game wouldn't have retained my long-term interest without the community, the discovery that LoRD requires serious strategic thinking if you want to do well, and the element of tough competition.
Walker wrote:Also, playing to win is exhausting, especially if you're playing in red realm. Nuklear history is littered with players who had stellar peak performances (ie Hotshot and Dream Warrior/Blitz/Mr. Scary had three round win streaks; Magneto won his second and third rounds, etc.) But other than Einherjar and tmo, these players burnt out and stopped playing. If you play whenever convenient and don't care about winning, though, then the game takes at most 15 minutes per day and isn't draining at all; hence why you see so many players who play for years without coming close to a title. At least that's my theory. Perhaps our resident statistician in psychology could weigh in on this.
injektilo wrote:Dazhbog wrote:I never got past level 6 because I never sent in $20 to the local BBS, which would not let you access the whole game without that donation. But I remembered thinking the game was fun.
I think this is one of the biggest problems we face here at Nuklear. Almost all of us remember the game being a huge amount of fun, despite never making any progress. We just wanted to amass exp and gold and buy huge weapons. It was fun!
However now all we want to do is warn people and tell them to hurry up and slay the dragon. There really is two styles and the majority of people prefer the old style. We need to be more aware of this. We have two realms, but it's not a simple division and people are confused. They remember duel killing people, but also sitting on level 2 with Blood Swords. I'd be interested in abolishing the camping rule for this reason alone. I don't know what the long term effect would be, but it would be an interesting experiment.
Sir FB wrote:BTW, who are you and what have you done with the real Injektilo?
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